As the tech world chips away at making virtual reality a Thing™, augmented reality — VR’s less-flashy-but-equally-awesome cousin, the idea of blending 3D models and visuals into a view of the real world — quietly gets better and better.
But there are problems to be solved before AR can be truly great. Things that seem simple until you actually try to do them — like getting that computer in your pocket to understand the basic details of a room that it’s in. Where are the walls? Is that weird pointy shadow over there a corner, or just the result of crap lighting?